: Strip iterated prisoner's dilemma
Today's xkcd leads inevitably to the shockingly unexamined question: what would a strip version of iterated prisoner's dilemma look like?
The key requirement for prisoner's dilemma (stealing shamelessly from the Wikipedia article) is the relation T > R > P > S, where T is the temptation to defect, R is the reward for mutual cooperation, P is the punishment for mutual defection, and S is the sucker's payoff. Obviously if the outcome is mutual cooperation or defection both players share either R or P respectively; otherwise, the defector gets T while the sucker gets S.
Now, competitive strip-based games usually have three outcomes: opponent strips, player strips, nobody strips. The first two outcomes are nicely one-sided thus fit with T and S. But what outcome should mutual cooperation and mutual defection map to?
At first I was thinking that in the case of mutual defection both players should both take clothing off and that would be a fitting punishment for their shared treachery. But it's not clear to me that this is a worse outcome than both keeping clothing on. I guess the question is really whether a player's personal sense of shame matches or exceeds his or her interest in seeing the other player less clothed. If "yes", then "mutual cooperation" should correspond to keeping clothing on and "mutual defection" should correspond to mutual stripping. If "no", then the situation should be reversed. It goes without saying that the players should both have the same answer to this question and if they don't, the game will be unbalanced.
Tags: prisoner's dilemma
Today's xkcd leads inevitably to the shockingly unexamined question: what would a strip version of iterated prisoner's dilemma look like?
The key requirement for prisoner's dilemma (stealing shamelessly from the Wikipedia article) is the relation T > R > P > S, where T is the temptation to defect, R is the reward for mutual cooperation, P is the punishment for mutual defection, and S is the sucker's payoff. Obviously if the outcome is mutual cooperation or defection both players share either R or P respectively; otherwise, the defector gets T while the sucker gets S.
Now, competitive strip-based games usually have three outcomes: opponent strips, player strips, nobody strips. The first two outcomes are nicely one-sided thus fit with T and S. But what outcome should mutual cooperation and mutual defection map to?
At first I was thinking that in the case of mutual defection both players should both take clothing off and that would be a fitting punishment for their shared treachery. But it's not clear to me that this is a worse outcome than both keeping clothing on. I guess the question is really whether a player's personal sense of shame matches or exceeds his or her interest in seeing the other player less clothed. If "yes", then "mutual cooperation" should correspond to keeping clothing on and "mutual defection" should correspond to mutual stripping. If "no", then the situation should be reversed. It goes without saying that the players should both have the same answer to this question and if they don't, the game will be unbalanced.
Tags: prisoner's dilemma
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